What Is Shadow Element Strong Against Blue Dragon
Blue Dragon Appendix
Nothing Man | Shadow Class Skills | ColorForcefields | Five Dragons | Misc. |
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Where man lives in three dimensions, his shadow lives in nine. Shadows have nine different classes, each with unique abilities to make an individual magic-user a kick-ass character. However many of the monsters are so powerful, you need to have each class work in cooperation with one another to get things done.
All characters start off with the same three classes -- sword master, black magic, and white magic. Maromaru and Zola (huah!) start with an additional class (Monk and Assassin) but eventually, they may all gain levels to acquire the additional classes. It is best to grab the Generalist class early on to increase the number of skill slots and accessories you can equip.
Although you may have a tougher time fighting some bosses or enemies with the Generalist class, it is the Generalist's skills who will be the binding glue to let the other 8 classes mix their unique skills together and turn your runty, orphaned wino children into bad-ass, kill-all freaks.
Sword Master | |
Rank 2 | Magic Sword level 1 - adds magic element to physical attack |
Rank 5 | Mow Down 1 - atttacks all enemies in front row |
Rank 8 | Magic Sword level 2 |
Rank 11 | Absorb HP - HP restored from fight command |
Rank 14 | Magic Sword level 3 |
Rank 17 | Mow Down 2 - q.v. |
Rank 20 | Magic Sword level 4 |
Rank 23 | Boost Critical Damage - criticals are more damaging |
Rank 26 | Magic Sword level 5 |
Rank 29 | Absorb MP - MP restored from fight command |
Rank 32 | Magic Sword level 6 |
Basic Skill - Magic Sword — As you gain skills in this class, the number of magic spells allowed for the magic sword increase. Additionally, new skills allow fighters to absorb HP and MP from attacked enemies. Mow Down is helpful early on and against weak enemies later in the game. Combining the skills from this class with others make the Sword Master much more potent. But once most of the skills are unlocked, you can ignore this class for another. |
Guardian | |
Rank 3 | Guard - may defend an ally (defend only) |
Rank 6 | Magic Defence Up - magic defence improved (not visible) |
Rank 9 | Max HP Boost 25% |
Rank 12 | Sentinel Shield - defence same as Guardian class |
Rank 15 | Caution - cannot be surprised by enemies |
Rank 18 | Charged Defence - defend command can be charged |
Rank 21 | Vigilance - cannot be pre-empted by enemies |
Rank 24 | Endure - MP used as HP if HP is reduced to 0 or less |
Rank 27 | Max HP Boost 50% |
Rank 30 | Total Guard - may defend any ally (defend only) |
Rank 33 | Berserker - damage bonus for having low HP |
Basic Skill - Guard — This class has skills that are used for defending other party members, which is not a winner in anyone's book. You're not the Third Republic waiting for the onslaught, so make like Hannibal of Carthage and conquer or die. Guardian has useful defence increase skills, as well as field skills to prevent surprise, back-stabbing, etc. The HP boosts are a big help on disc 2, as well as the devastating Berserker skill (usually against dragons and the super monsters). Keep increasing the Guardian's rank since defence from Sentinel Shield is tied to this class' rank. |
Monk | |
Rank 4 | Attract Aura - enemies appear more often in field |
Rank 7 | Counterattack Boost - counterattack possible |
Rank 10 | Meditation - restores HP and removes poison and stink |
Rank 13 | Charged Attack - fight command may be charged |
Rank 16 | Critical Hit Lift - more critical hits! |
Rank 19 | Battle Essence - attack same as Monk class |
Rank 22 | Repel Aura - enemies repelled in field |
Rank 25 | Attack Amp - grants larger attack area (for charge attack) |
Rank 28 | Less Is More - fewer accessories used means increased stats |
Rank 31 | Absolute Counterattack - q.v. but always counters |
Basic Skill - Charged Attack — This class is different from most others since its basic skill is earned at level 13. Monks are by far the most devastating fighters available; when you have the option, assign this class to your primary fighters and build the rank of the Monk class. The charged attack will flip enemies, destroy defences, and generally devastate things like no one's business. Keep increasing the Monk's rank since damage from Battle Essence is tied to this class' rank. |
Assassin | |
Rank 2 | Steal - steals an item from enemy |
Rank 5 | Security - prevents items from being stolen |
Rank 8 | Stun Bomb - stuns enemies in the field |
Rank 11 | Negotiate - lower prices possible when shopping |
Rank 14 | Ninja Swiftness - agility is same as Assassin class |
Rank 17 | Stealth - enemies cannot see party in field |
Rank 20 | Surprise - chance for first attack increased |
Rank 23 | Loot - auto-steals items with fight command |
Rank 26 | Long Range Attack - enemies in any rank may be attacked |
Rank 29 | Control - attacked enemy may fall under your control |
Rank 32 | Treasure Hunt - stolen items are more valuable |
Rank 35 | Double Strike - fight command duplicated on same target(s) |
Basic Skill - Security — This class is famed for its speed. High agility characters who have similarly high attack or magic attack can kill enemies in very few turns. The other speciality of the Assassin is stealing items from enemies. Couple this with Long Range Attack and Treasure Hunt to steal freely from any opponent on the screen. Increasing the rank of Assassin will increase the agility score of Ninja Swiftness, which you can use with other classes. All classes will find this class useful -- not just fighters or spell casters. |
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Black Magic | |
Rank 4 | Black Magic level 1 |
Rank 8 | Regenerate MP - walking in the field recovers MP |
Rank 12 | Black Magic level 2 |
Rank 16 | Black Magic level 3 |
Rank 20 | Max MP Boost 25% |
Rank 24 | Black Magic level 4 |
Rank 28 | Black Magic level 5 |
Rank 32 | Max MP Boost 50% |
Rank 36 | Black Magic level 6 |
Basic Skill - Black Magic — Black Magic is the default destroy all things spellbook. It relies heavily on the six elements in the game to do damage so that dominance and opposition table in the manual means something. Black Magic initially allows your characters to spend days in the field; with Regenerate MP, you can recover MP by simply walking and cast healing spells when you need them. Once you can cast all Black Magic spells, try to level up another class. |
White Magic | |
Rank 3 | White Magic level 1 |
Rank 6 | Enhanced Item Effect - item has increased effect |
Rank 9 | White Magic level 2 |
Rank 12 | Double Item use - use two items in one turn |
Rank 15 | White Magic level 3 |
Rank 18 | Regenerate HP - walking in the field recovers HP |
Rank 21 | White Magic level 4 |
Rank 24 | White Magic level 5 |
Rank 27 | White Magic level 6 |
Rank 30 | Quick Magic Charge - magic charge is faster |
Rank 33 | Resurrection - full revival once per battle |
Basic Skill - White Magic — White Magic is very useful in this game. In addition to the White Magic spells, this class also includes commands to use two items in a turn, enhance an item's effectiveness, as well as quickly cast spells. By far the best skill is Resurrection, which pretty much means that party member has an extra life each battle. Very handy for bosses in case you slip up and miss casting Revive or Previve or some healing spell. |
Barrier Magic | |
Rank 3 | Barrier Magic level 1 |
Rank 6 | Field Barrier 1 - shield in the field kills enemies (costs around 20-30 per kill) |
Rank 9 | Barrier Magic level 2 |
Rank 12 | Magic Fence - magic defence is same as Barrier Magic class |
Rank 15 | Barrier Magic level 3 |
Rank 18 | Barrier Magic level 4 |
Rank 21 | Field Barrier 2 - q.v. and costs 10 MP not 15 |
Rank 24 | Distress Barrier - at critical HP, WallUs is cast on user |
Rank 27 | Barrier Magic level 5 |
Rank 30 | Barrier Magic level 6 |
Rank 50 | Field Barrier 3 - q.v. and costs 1 MP per enemy, 5 MP to start up |
Basic Skill - Barrier Magic — Barrier Magic mostly involves itself in creating wards and magical shields. Nothing great (not even field barrier). However, Distress Barrier is helpful provided your character survives some onslaught to cast it; coupling it with Berserker will let your guy do massive damage before dying but timing your healing and revival spells will have the same effect. Increasing the Barrier Magic rank has the benefit of increasing magic defence through Magic Fence. Field Barrier 3 will be very helpful for increasing the shadow classes up to Max One rank. |
Support Magic | |
Rank 3 | Support Magic level 1 |
Rank 7 | Support Magic level 2 |
Rank 11 | Support Magic level 3 |
Rank 15 | Spell Duration 50% - spell effects increased 50% |
Rank 19 | Support Magic level 4 |
Rank 23 | Support Magic level 5 |
Rank 27 | Magic Essence - magic attack is same as Support Magic class |
Rank 31 | Support Magic level 6 |
Rank 35 | Double Cast - cast two spells in one turn |
Basic Skill - Support Magic — Support Magic is the most benign sounding magic class, but it is the most deadly when paired with fighting characters or other magic disciplines. The one skill "Double Cast" means to magic what "Double Item" means to items. However, spells are much more destructive since they can be charged (unlike items). Casting twice the number of spells in a single turn means your party is much more in league with many of the monsters you fight. Further increasing the rank of this class increases the magic attack of a character through Magic Essence. |
Generalist | |
Rank 4 | Special Accessory +1 |
Rank 8 | Skill Slots +2 |
Rank 11 | Skill Slots +3 |
Rank 15 | Skill Slots +4 |
Rank 18 | Special Accessory +2 |
Rank 22 | Skill Slots +5 |
Rank 26 | Skill Slots +6 |
Rank 29 | Skill Slots +7 |
Rank 32 | Special Accessory +3 |
Rank 36 | Skill Slots +8 |
Basic Skill - Accessory Plus — The Generalist class is the least on the list since it is the weakest. However, it allows characters to wear more items and equip more skills in battle. Once this class has given its all though, head back and increase the classes of Guardian, Monk, Assassin, Barrier Magic, and Support Magic to increase the stat-altering skills. |
Lastly, raising a skill to rank 99 (without using hearts to raise rank from 98 to 99) means you earn one of the nine Xbox 360 gamertag achievements. That's in the game's own 360 profile; hit your guide button and read about it, dammit.
Addendum - Shadow Classes (by Character) |
Each character starts with the sword master, black magic, and white magic classes. As they gain levels of experience, they may learn more classes for their shadows. All characters should take on the generalist class as soon as they can to increase their available skill slots and special accessories. Marumaro starts with an additional Monk class; Zola (huah!) starts with an additional Assassin class. Aside from the Generalist, you will need to develop your characters' classes later to focus them into better performers. Here're some general guidelines -- if you have your own set of strategies, you can follow them instead. |
Shu, lone wolf scrapper with bright orange pants |
This character is the one you play the most especially when alone. He will be the first hero to get his magic back on disc 3, so you'd be wise to jack him up on attack and defence. His agility can be high (use Assassin's Ninja Swiftness) but there are accessories to increase that stat. Shu needs to focus on the classes - Monk, Sword Master, and Guardian to increase his killing power. Additional classes like Assassin lets him steal while attacking (or attack any enemy using the skill Long Range) and of course, the free revival from White Magic (for boss fights). |
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Jiro, Link the dink wannabe with clay hair |
Jiro is the primary spell caster for the party once Kluke is missing for about 30 minutes. Jiro is equally adept at casting all manner of magic, so train him as an all around magic user. With Shu, Marumaro, and Zola (huah!) as the primary fighters, Jiro will be able to stay in the back rank after the Hospital Ruins. Have Jiro focus on the classes - Support, Black, White, and Barrier Magics. Generalist will also be important for all the extra skill slots (the different magic types). Focus on Guardian and Assassin later to increase agility and physical defence. |
Kluke, Snot-nosed little girl wearing an ugly dress |
Kluke is another spell caster, most likely not as powerful as Jiro if you choose to head straight for her rescue, instead of levelling at the Mobile Mecha Base. If you do rush and rescue Kluke, the level difference between her and Jiro will be smaller. Otherwise, you will find Kluke needing more powerful accessories to equal the magic might of Jiro-man, since he wasn't absent from the party as long. Kluke should focus on the classes - Support, Black, White, and Barrier Magics. Generalist will also be important for all the extra skill slots (the different magic types). Focus on Guardian and Assassin later to increase agility and physical defence. |
Maromaru, the token minority alien guy |
Maromaru is a useful character and can be the most powerful fighter. Since you increase his Monk class most of the time, you can be assured that his Battle Essence skill will let him do mega amounts of damage. Focus on - Monk, Guardian, Sword Master, and Assassin. White Magic's Resurrection skill helps, as well as the Barrier Magic's Distress Barrier. |
Zola, mercenary tomboy pirate woman (huah!) |
Mysterious Zola (huah!) comes in and out of the game during disc 1 and later in disc 2, so you can never be sure when you will not have her around. Still, start her on Monk, Guardian, Sword Master, and Assassin. Depending on your progress, you will enjoy having her in boss battles or not bothering much with her at all. |
Up Next: Appendix part 3
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Source: https://www.ign.com/wikis/blue-dragon/Appendix_part_2
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